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Make car CenterOfMass change dynamically

Can some one give me directions to start a dynamically script to change the center of mass, like car simulation, in real life if you are ate like 20 km/h and max turn it will only skid because the velocity doesn't changed to much the center of mass, but if you turn at like 120km with max turning value the center of mass will likely get all to the opposite side that you have turned and will make the car roll a lot until the air resistence stop the velocity and the center of mass return to where it was idle. I don't want a complexe physic script made by someone, i just want a direction to go, a logic to change the center of mass on the go dynamically.

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