I dont know what is going on, my heightmap value strech in a custom mesh, but its fine with primitives from unity(Sorry bad english)![alt text][1]
![alt text][2]
CUSTOM MESH and PRIMITIVE MESH!!
as u can see, in my custom mesh heightmap goes to left and right, on primitive it goes correctly forward and backward.
[1]: /storage/temp/80102-primitiveheightmap100.png
[2]: /storage/temp/80103-custommeshheightmap100.png
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