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Problem to add a delete method to a saveload script C#

I have this SaveLoad code and i'm trying to make a delete funtion, tried to use SaveLoad.SavedGames.remove = game.current; but not worked, can someone help me? The script just create a file with player...

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Problem with duplicated score!

I'm using a script to add score, the script is simple it uses a OnTriggerEnter2D to detect player collider enter and add += 1 to the score, but some times if a pass faster on 4 coins for example it ads...

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Solution for this shadow problems?

I'm having a problem with shadow from a point light, bias don't resolving this time :\ ![alt text][1] ![alt text][2] [1]: http://imageshack.com/a/img850/3452/v9bl.jpg [2]:...

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Make car CenterOfMass change dynamically

Can some one give me directions to start a dynamically script to change the center of mass, like car simulation, in real life if you are ate like 20 km/h and max turn it will only skid because the...

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Differences from MipmapFilter Box to Kaiser?

What is the difference from the mipmap filter mode box to kaiser?

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HeightMap Problem in my mesh

I dont know what is going on, my heightmap value strech in a custom mesh, but its fine with primitives from unity(Sorry bad english)![alt text][1] ![alt text][2] CUSTOM MESH and PRIMITIVE MESH!! as u...

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How to approach a Large 3D model with UV and Materials?

So, shortly, i have a big 3d model and i'm thinking, should i split it into pieces/Materials, should i overlap texture, should i do something different? My game will have an artistic level of texture,...

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Emissive realtime light not working on Unity 2017.1?

I tested with a full static cube, he has a emissive material, the light bakes into static meshs with poor resolution, but with moving objects it's not working, i already set it to realtime in the...

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How do i make a save persistent cross players with WebGL

Before you jump into the anwser, i just want to clarify that what i want, is a player progress to actually be loaded for another player, like if you are player another person save, on web GL/WebPlayer,...

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